Dec 10, 2006, 06:09 PM // 18:09
|
#1
|
Academy Page
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
|
P/E Fiery Paragon of Elemental Wildfire
Profession Paragon/Elementalist
Name: Fiery Paragon of Elemental Wildfire
Type: PvE/PvP
Category: Support/Condition Adder
Attributes:
Leadership: 12 +1 +3 = 16 (Sup Rune and Head Piece)
Fire Magic: 10
Spear Mastery: 8 +1 = 9 (Min Rune)
Skills:
Barbed Spear - Bleeding 11 Sec's
Anthem of Flame - Last 10 sec's, next attack skill burns for 3 sec's
They're on Fire - Last's 20 sec's, enemies on fire deal 53% less damage
Glyph of Lesser Energy - Next 2 attack skills cost 15 energy less
Searing Flames {ELITE - Fire Magic} - Hits burning foes for 77 damage, set's non-burning foes on fire for 5 secs
Glowing Signet - Used on burning foes, it gives 16 energy back
Leader's Comfort (optional) - 78 HP gain + 21 per ally (max 140 HP)
Signet of Return (optional) - Ally rez's with 16% HP and 4% energy for each party member in earshot
Usage:
I move in and use ToF, then use Glyph, then use SF (2 times), attack until BS is up (3 adrenalin, easy to build up), use AoF, then use BS, then use SF again, hit Glowing Signet to regain all the energy I just lost plus 1, rinse and repeat. Since most of your enemies will be on fire, they'll be dealing 53% less damage. If you're getting smacked around a bit, use Leader's Comfort (though I admit it's not the best heal, it's mainly an "oh sh** where's my monk to heal me" heal)
Notes:
Basically this is non-stop damage. If you mess up your timing (which is easy when initially getting into it) you'll find out that you're low on energy, but if your timing is right you should have no problem. This build works EXTREMELY well with a monk on team, and I have tested it in PvP...enemies go down in cinders (plus people aren't expecting a paragon to start dishing out a heap of damage so they go after different enemies).
I created this build myself using my knowledge of my particular style of game play. This is a fast damage, defensively set build with only one heal. Unless you have a monk, I wouldn't suggest this build unless you know how to kill fast. It creates a synergy of skills all rolled into one P/E character. I hope you like this, and if you got some tweaking you can think of let me know.
Credit:
Myself
*Edit to say:
After submitting this (and no I had never seen it before submitting), I would like to say that this is very similar to Made in Ascalon's "They're on Fire" build. They are not the same build but as stated beforehand, I had never seen that subject, but if he (or she) decides that they'd like the credit also, then I of course will step down :], also I read the bad replies there and have to say, if you have something negative to say, just don't post it here. I like my build and I am sure someone else will like it to, thanks)
Last edited by Govtmorgue; Dec 10, 2006 at 06:39 PM // 18:39..
|
|
|
Dec 12, 2006, 04:17 PM // 16:17
|
#2
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
.... I like the synergy...
by the way... has anyone tried this as a defensive build in DOA... 50% less damage is very nice when slingin fire like that...
|
|
|
Dec 12, 2006, 05:58 PM // 17:58
|
#3
|
Academy Page
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
|
I'm still working my way to the DoA area. When I get there, I will definately let you know how it goes. (Most people look at this build and think "Why not get a SF ele?",) so I tend to actually get a lot of props when I am slinging flames with another actually SF ele due to so much fire going everywhere that enemies are burning all over the place, presenting lots of 53% less damage opportunities
|
|
|
Dec 12, 2006, 08:02 PM // 20:02
|
#4
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
I saw a build just like this like a month ago, posted here.
|
|
|
Dec 12, 2006, 09:08 PM // 21:08
|
#5
|
Academy Page
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
|
Jesh, that you did. If you look at the text at the bottom it provides a link to that build. Mine is actually a bit different, and I also stated that I had no knowledge of that build beforehand. I would never take somebody else's stuff purposely, as I have to much self integrity to do such things. However, the build has some different skills, plus the runes are different. This is actually a damage buffer for a SF team, as it provides a 53% damage reduction from enemies on fire. As you are helping spread the flames, so to speak, you help ensure that the non-priority targets are being hit also. The way the similar build is set up is to deal more damage with Merciless Spear and making use of Glowing Gaze's e-management/damage. That build provides a good buffer from burning foes, but it is actually more damage oriented than my version.
|
|
|
Dec 14, 2006, 03:14 PM // 15:14
|
#6
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
why do ppl make all these crappy p/e ~.~ u don't have to cram everything on to one char
|
|
|
Dec 14, 2006, 04:12 PM // 16:12
|
#7
|
Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
|
What is crappy about it? This build effectively makes a prot monk redundant in alot of missions to a large degree because no amount of enchant removal is going to affect this damage reduction. After the nerf alot (including me) of people complained about the nerfings. Instead of complaining, this guy went out to find a different way of making this class work, and he did a super job of it.
|
|
|
Dec 14, 2006, 06:11 PM // 18:11
|
#8
|
Pre-Searing Cadet
Join Date: Dec 2006
Location: Ghent, Belgium
Guild: From the Ashes we [RISE]
Profession: Rt/
|
I'll definatly try this
|
|
|
Dec 14, 2006, 07:14 PM // 19:14
|
#9
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
ya skuld what the heck.... moderator???
have you even gone out and tried it... or are you one of those fanboy elementalists who dont like anyone having an ele secondary?
as i stated in the other TOF build... it works...go try it... energy management is not a problem... and its a much BETTER way to spread flames than the para skills which are too situational....AND it causes additional damage...who gives a care if it doesnt do AS MUCH damage as an ele... but thats not the point...
50% damage kept up with SF is greater than incoming which lasts usually 5 seconds at the most with a higher recharge...
granted... if you have eles on your team you may not need the Ele secondary... but more flames = more protection.
try it before you fry it...
|
|
|
Dec 14, 2006, 09:09 PM // 21:09
|
#10
|
Academy Page
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
|
Quote:
Originally Posted by Skuld
why do ppl make all these crappy p/e ~.~ u don't have to cram everything on to one char
|
As a Moderator, isn't it your job to not say something fails if you haven't tried it? You stated things negatively over on the They're on Fire forums as well. I ask you, have you tried my build yet, or are you just saying it is crappy because you look at it and think "Oh the guy has to much of a spread in points, it must not be that good.". I, myself, am a moderator over at Gameamp.com, and I have to say that for a moderator you tend to be rather overbearingly harsh when it comes to other peoples paragon builds, especially when it involves the P/E builds. When I am on a SF team, the monk loves me due to the damage reduction from burning foes. Thats a whopping 53% damage reduction boss...almost all the time (due to the massive amount of spammabilty of SF). I made my build the way it is to help spread the flames to the non-priority targets (like tanks/dervishes) that get inside the lines to attack the monk's, etc. This leaves the Ele's the ability to go after the priority targets, while still having the non-pri's deal 53% less damage, making the monk work less.
Case in example though. I was on a team in the Grand Court of Sebelkeh mission. We had one monk and Tahlkora. We did the mission 2 times, and the second time, due to us having the ele's set as SF and me on this build the monk actually said that he was having an easy time healing...because no one was taking a lot of damage.
In reality though Skuld, if you can tell me that you have, for a fact, tried my exact build the way I use it, on a team set up for it, then kindly act like a Moderator and behave with some kind of good conduct. I know I do when I moderate over on the Gameamp site. Instead of rushing in here and saying my build doesn't work, when it does, try coming in with some kind of constructive criticism please. Thanks in advance. (Also, you'll notice I was not negative or flaming you in any way sir, so kindly don't take offense, I'm just stating some observed facts of your conduct as a moderator.)
|
|
|
Dec 14, 2006, 11:00 PM // 23:00
|
#11
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
Yes, tried, done, been there, argued this argument etc etc.
Fact is, a searing ele plus they're on fire on your para is the best and only viable option.
|
|
|
Dec 14, 2006, 11:14 PM // 23:14
|
#12
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
yes...but like I said.... unlike these forums ...in the game
more flames=better
so why wouldn't a para bring SF? its arguably the best flame spreading skill in the game....
if you have tried it then you will learn
1. no problems with energy(gaze, signet,shouts)
2. more flames protecting your team
3. a considerable increase in paras damage
so why pray tell is this not a viable option??
|
|
|
Dec 14, 2006, 11:16 PM // 23:16
|
#13
|
Academy Page
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
|
Actually it's not the only viable option, it's just one option. With this build you could, essentially, take out a searing ele and make it another type of build. While you won't be doing as much damage as a searing ele, that's not your job. However, with this build, you get the full protection from They're on Fire, while adding a small amount of damage to the teams DPS. If you have an Ele that doesn't want to go SF, because there are other types of ele's out there that may want to focus on spike damage instead of DoT damage, then you can still cover the SF ele role to a minute degree. Mainly though, what you are there doing is causing a little extra havoc, as well as providing a great amount of damage reduction. On top of this, YOU (the paragon) are able to control whom it is that damage reduction is from, instead of your warrior (blazing finale, etc) or whoever it is you cast that on. While yes there are many other viable options should you have a SF ele on team, this provides the option of not putting us (paragons) into the Paramedic role, or some other complete support role. It seems to me that while you down this build sir, I have as yet to see you post a build of your own concerning anything paragon (I did look and if you did, sorry I must have missed it).
|
|
|
Dec 14, 2006, 11:52 PM // 23:52
|
#14
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
Here is an apparently comprehensive list of skills causing burn...as you can see...there are more options in the ele line than paragon line... the paragons skills for burning are just too situational it seems... imho an ele secondary for para is a natural choice when focusing on skills like Their on Fire.
~ELEMENTALIST
Burning Speed (for 5 seconds self) (for 3...8 seconds all adjacent foes)
Immolate (for 1...3 seconds)
Bed of Coals (for 3...6 seconds) (when knocked down on it)
Incendiary Bonds (for 1...3 seconds)
Mark of Rodgort (for 1...3 seconds) (whenever target foe is struck for fire damage)
Mind Burn (for 1...6 seconds) (if you have more energy than target foe)
Rodgort's Invocation (for 1...3 seconds)
Searing Flames (for 1...6 seconds) (Target foe and all nearby foes not already on fire)
Searing Heat (for 3 seconds) (foes in the AoE when the spell ends)
Teinai's Heat (for 3 seconds) (foes in the AoE when the spell ends)
~RANGER
Burning Arrow (for 1...4 seconds)
Flame Trap (for 1...3 seconds)
Incendiary Arrows (for 1...3 seconds)
~MONK
Ray of Judgment (for 3...8 seconds) (Undead foes in the AoE when the spell is cast)
~DERVISH
Heart of Fury (for 1...3 seconds when this enchantment ends)
Heart of Holy Flame (for 1...3 seconds) (On all adjacent when it ends)
~PARAGON
Blazing Finale (for 1...3 seconds) (On all adjacent foes when a shout or chant ends) ~limited to adjacent enemies~
Anthem of Flame (for 1...3 seconds) ~limited to martial weapons~ (none are taken to anguish in most cases for example)
Burning Refrain (for 1...3 seconds) (If struck target foe has more health then you) ~good but still limited to enemies with more health than you and to martial weapons (as far as i can tell)~
Blazing Spear (for 1...3 seconds) ~limited to one enemy~
Cautery Signet (for 1 second on self) (For every condition removed)
Optimal conditions: have many eles in group who spam SF, gaze like the foundry balanced build listed in elona section... and switch to full para with incoming or the like
non optimal: If you do not have multiple eles... and you are taking it upon yourself to cause the burning..this build will be a good choice...(12 fire causes 6sec of burn..as opposed to 7sec of burn with 16 fire...while using SF)
Last edited by clawofcrimson; Dec 15, 2006 at 12:49 AM // 00:49..
|
|
|
Dec 15, 2006, 03:07 PM // 15:07
|
#15
|
Academy Page
|
I think the spirit of the build is really cool. The thing I don't like is how random it is. You've wasted a whole bunch of attributes and a skill on getting 11 seconds of moderate bleeding in the spear mastery. Why would you even spend time using that skill when you're dealing so much damage with a spammable spell like SF.
IMO, your focus should be on SF, They're on Fire, to add defense, and then everything else should be energy recoup and party benefits.
I'm thinking:
Searing Flames (elite)
They're on Fire!
Glowing Signet
Glowing Gaze
Lyric of Zeal
Energizing Chorus
Then Throw on some other adrenaline based chants or something. SF, can be cast so often, you really don't need anything else to do damage. Everything else here is to give you the energy to cast it over and over (while possibly giving your party some benefit).
In fact, I am going to try this in reverse. I am going to go add They're on Fire and Glowing Sig to my Elementalist. Thanks for the idea!!!!
|
|
|
Dec 15, 2006, 03:57 PM // 15:57
|
#16
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
their on fire is a leadership skill... you wont get much protection from that
|
|
|
Dec 15, 2006, 04:07 PM // 16:07
|
#17
|
Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
|
I like the build, I'll check it out once I get the rest of the skills needed.
|
|
|
Dec 15, 2006, 05:12 PM // 17:12
|
#18
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
blazing finale, there u go
|
|
|
Dec 15, 2006, 05:36 PM // 17:36
|
#19
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
-.-
blazing doesnt give you the control over what your getting protected from..
the only problem i have had with this build is keeping the energy up for an extended fight... once you learn how to learn gaze and glowing sig. effectively its not much of a problem...
i would probably use these
-they on fire
-glyph of lesser
-SF-elite
-Glowing signet
-glowing gaze
-lyric of zeal
-chorus of restore
-rez
put some att. in motivation as you will use those for energy/healing
Last edited by clawofcrimson; Dec 15, 2006 at 06:05 PM // 18:05..
|
|
|
Dec 15, 2006, 08:35 PM // 20:35
|
#20
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
Quote:
Originally Posted by Skuld
why do ppl make all these crappy p/e ~.~ u don't have to cram everything on to one char
|
by the way ive seen some builds that use p/e very well...working on one myself with these skills
shock+awe
frigid armour+cautery sig
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:17 PM // 20:17.
|